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3-4 Yetis Are Too Chill

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Description

Jumping on enemies in Spelunky can be a little tricky since it's mostly random when they start/stop moving.  Yetis, however, are especially prone to standing in place for a long time.  It's usually not an issue, but every once in a while there's a yeti where you need to go and you can't just let it be.

In the original comic, he threw Damsel at it for lack of anything else around. =P

Cover: The Cold Depths
Part 1: Dark Descent
Part 2: Yetis Are Chill
Part 3: The Missing Lunk
Part 4: Yetis Are Too Chill
Part 5: Platforming at Its Worst
Part 6: One Night at Yeti's
Part 7: Spring Heels
Part 8: Superior Beings
Part 9: Giant Heads
Part 10: Slip Up
Part 11: What Are the Odds
Part 12: Don't Need No Man
Part 13: Accessorize
Part 14: Meet Again
Part 15: Death and Life
Part 16: Human in the Middle
Part 17: Shiny Slippy Icy Floor
Part 18: His Majesty
Part 19: Yeti King is Not Chill
Part 20: Cold Feet
Part 21: Enemy Intel
Part 22: Breaking the Ice
Part 23: Mandatory Thin Ice Pun
Part 24: Damsel in De-Stress
Part 25: Abduction
Part 26: Think Pink
Part 27: Flying Saucers
Part 28: Minions in the Meantime
Part 29: Out Cold
Part 30: Her
Image size
960x1530px 299.77 KB
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Comments12
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TalesofFantasia's avatar
I throw yet is down to the abbys because I die to them so many time